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¿Script intro con imágenes en ACE?
3 participantes
RPG maker VX :: Scripts ::
Página 1 de 1.
¿Script intro con imágenes en ACE?
Necesito ayuda, he tratado de hacer una intro con imágenes en ace pero no lo logro, no tienen algun script para que sea tipo una intro pero... antes del título? como el de vx
Si hay me pasan link? y si no es script y es engine diganme comoo
Desde ya gracias ^^
Si hay me pasan link? y si no es script y es engine diganme comoo
Desde ya gracias ^^
HitsuRey- 130
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Sobre mí:: no voy a escribir nada aqui... ESPERA! LO ESTOY HACIENDO!
Re: ¿Script intro con imágenes en ACE?
en el post de recursos mog hay un title que te deja poner una imagen antes del title, buscalo en el area de rpgvx ace pack mog vx ace o algo asi
Healing_wind- 220
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Re: ¿Script intro con imágenes en ACE?
- Código:
=============================================================================
# ** TDS Splash Screen
# Ver: 1.0
#------------------------------------------------------------------------------
# * Description:
# This script allows you to display images before the the title screen is shown.
#------------------------------------------------------------------------------
# * Features:
# Show pictures before the title screen appears.
# Play sounds along with the pictures.
#------------------------------------------------------------------------------
# * Instructions:
# To set the settings of a splash image edit the constant "SPLASH_SETTINGS".
#
# SPLASH_SETTINGS = {
# Index => {Symbol Settings},
# Index => {Symbol Settings},
# Index => {Symbol Settings},
# }
#
# Splash Settings Symbols. (Requires knowledge of hashes and arrays)
#
# Required:
# :name => "Picture Name"
# :fadein => Splash Fade in duration. (0 for instant)
# :fadeout => Splash Fade out duration. (0 for instant)
# :duration => Pause Duration. (1.0 / 0 for infinite pause until input skips it)
#
# Optional:
# :skippable => Flag for making pause duratio skippable True/False. (Required if pause is infinite)
# :centered => Centers Picture based on screen size.
# :start_SE => SE That will play after fade in. (["SE Name", Volume, Pitch])
# :start_ME => ME That will play after fade in. (["ME Name", Volume, Pitch])
# :end_wait => Pause duration after fadeout before the next image is shown.
#
# Example:
#
# Single Splash Image (Simple Fade in and Fade out with infinite duration)
#
# SPLASH_SETTINGS = {
# 1 => {:name => "Name", :fadein => 20, :fadeout => 20, :duration => 1.0 / 0,
# :skippable => true, :centered => true, :start_SE => ["Wolf", 100, 80],
# :end_wait => 40},
# }
#
# To make it so whenever you restart the game it shows the splash pictures
# again set this constant to true. (It's false by default)
#
# RETURN_SPLASH_SHOW = true
#
# To make it so it will show the splash screens while testing, set this
# constant to true (False by default).
#
# SHOW_ON_PLAYTEST = false
#------------------------------------------------------------------------------
# * Notes:
# None.
#------------------------------------------------------------------------------
# WARNING:
#
# Do not release, distribute or change my work without my expressed written
# consent, doing so violates the terms of use of this work.
#
# If you really want to share my work please just post a link to the original
# site.
#
# * Not Knowing English or understanding these terms will not excuse you in any
# way from the consequenses.
#==============================================================================
# * Import to Global Hash *
#==============================================================================
($imported ||= {})[:TDS_Splash_Screen] = true
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
# This class performs the title screen processing.
#==============================================================================
class Scene_Title < Scene_Base
#--------------------------------------------------------------------------
# * Constants
#--------------------------------------------------------------------------
# Splash Settings Hash
SPLASH_SETTINGS = {
# First Splash Image (Simple Fade in and Fade out with infinite duration)
1 => {:name => "Splash1", :fadein => 20, :fadeout => 20, :duration => 1.0 / 0,
:skippable => true, :centered => true, :start_SE => ["Wolf", 100, 80],
:end_wait => 40},
# Second Splash Image (Sound with Fade in and Fade out with limited duration)
2 => {:name => "Splash2", :fadein => 20, :fadeout => 20, :duration => 300,
:skippable => false, :centered => true, :start_ME => ["Gag", 100, 80]}
}
# Show Flash when returning to the title from the game
RETURN_SPLASH_SHOW = false
# Show on Play Test
SHOW_ON_PLAYTEST = true #false
#--------------------------------------------------------------------------
# * Alias Listings
#--------------------------------------------------------------------------
alias tds_splash_screen_scene_title_initialize initialize
#--------------------------------------------------------------------------
# * Object Initialization
#--------------------------------------------------------------------------
def initialize
# Start Splash Intro
start_splash_intro
# Run Original Method
tds_splash_screen_scene_title_initialize
end
#--------------------------------------------------------------------------
# * Start Processing
#--------------------------------------------------------------------------
def start_splash_intro
# Return if Show on Play Test is false
return if $TEST and !SHOW_ON_PLAYTEST
# Fadeout Screen
Graphics.fadeout(0)
# Dispose of SceneManager Background Bitmap if it's not nil
SceneManager.background_bitmap.dispose if !SceneManager.background_bitmap.nil?
# Return if Return Flash Show is false and Stack is not empty
return if !RETURN_SPLASH_SHOW and !SceneManager.instance_variable_get(:@stack).empty?
# Display Splash Images
SPLASH_SETTINGS.keys.sort.each {|i| display_splash_image(SPLASH_SETTINGS[i])}
end
#--------------------------------------------------------------------------
# * Display Splash Image
# settings : splash image settings
#--------------------------------------------------------------------------
def display_splash_image(settings)
# Return if settings are nil
return if settings.nil?
# Make Splash Image Sprite
@splash_image = Sprite.new
# Make Splash Image Bitmap
@splash_image.bitmap = Cache.picture(settings[:name])
# Center Sprite if Applicable
center_sprite(@splash_image) if settings[:centered]
# Fade In
Graphics.fadein(settings[:fadein])
# If Start SE
if settings[:start_SE]
# Sound Effect Args
se_args = settings[:start_SE].dup
# Add Folder Location to SE Name
se_args[0] = 'Audio/SE/' + settings[:start_SE][0]
# Play SE if Applicable
Audio.se_play(*se_args)
end
# If Start ME
if settings[:start_ME]
# Sound Effect Args
me_args = settings[:start_ME].dup
# Add Folder Location to SE Name
me_args[0] = 'Audio/ME/' + settings[:start_ME][0]
# Play SE if Applicable
Audio.me_play(*me_args)
end
# If Duration is Infinite
if settings[:duration].is_a?(Float) and settings[:duration].infinite?
# Duration Wait
loop do
# Update Basic Components
update_basic
# Break if Input Trigger C or B
break if Input.trigger?(:C) or Input.trigger?(:B)
end
else
# Duration Wait
settings[:duration].times do
# Update Basic Components
update_basic
# Break if Skippable and Input Trigger C or B
break if settings[:skippable] and Input.trigger?(:C) or Input.trigger?(:B)
end
end
# Fadeout
Graphics.fadeout(settings[:fadeout])
# After Splash Image Display Delay
settings[:end_wait].times do update_basic end if settings[:end_wait]
# Stop SE and ME sounds
RPG::SE.stop ; RPG::ME.stop
# Dispose of Splash Image
@splash_image.dispose ; @splash_image = nil
end
end
blah24- 300
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Sobre mí:: Tengo 15 años, el maldito perfil no me deja cambiar la edad :okay :(:
Re: ¿Script intro con imágenes en ACE?
Punto para el jefe. descargado y agradeciendo +1
Healing_wind- 220
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RPG maker VX :: Scripts ::
Página 1 de 1.
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